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Color Monte Review

December 30th, 2002 11:52pm
Reviewed by Bizzaro.
That's right kids, color monte. One of the packet tricks that started it all. Started what you ask? Why specially printed cards that people think are hyper color. (Rememebr those from the 80's?) The cards come in the standard black packet trick case and have those little instructions that vaguely explain an elmsly count and whatever that other move is called.

Now don't get me wrong. I think everone should own this at one point or another. It's a staple. (like a hole in the head it is.) However, after you learn it, use normal playing cards. It's better and there is less to explain. Also learn what is called a flustration count and add it to the routine. Much more effective.

It only uses three cards, two moves and a killer ending. It's easy to do and fits into a pocket or card box. You do the math.

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Product info for Color Monte

Author: Temple, Jim
Publisher: Emmerson & West
Average Rating:  (3)
Retail Price: $7.50
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Manufacturer's Description:

One of the all time great card tricks, created by Jim Temple. It's a monte routine using cards with different colored diamonds. Two of the diamonds are red, one is blue -- but no one can locate the odd card, for now all three are red. No, wait -- all three are blue. No, that's wrong -- here's a red, here's a blue. What color is the third card? It might be red... it might be it red and blue? No, it's green. The patter is supplied for a really entertaining story about a gambler and a guy who just can't win any way he tries. The card handling is easy, and the specially printed cards are done in a metallic ink that looks great. Comes in a leatherette case with cards and full instructions.

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